AI Insights · Timothy · July 2024
Top 5 Tycoon Games on Android in Greece: Q2 2024
Discover the performance trends of the leading tycoon games on Android in Greece during Q2 2024, based on Sensor Tower data.
In the second quarter of 2024, the top tycoon games on Android in Greece exhibited diverse performance trends. Here’s a closer look at the downloads, revenue, and weekly active users (WAU) for the top five games in this category, based on data from Sensor Tower.
My Little Universe by SayGames Ltd saw a significant increase in downloads, starting from 324 in early April and peaking at 2.3K by mid-June. Revenue was modest, with notable earnings of $32 and $44 in the weeks of May 20 and June 10, respectively, and a peak of $76 in the week of June 17. Weekly active users also surged, rising from 1.1K at the beginning of April to 5K by mid-June, before slightly dipping to 4.4K at the end of the quarter.
Business Empire: RichMan from AAA Fun experienced a decline in downloads, dropping from 1.7K in the first week of April to 378 by the end of June. The game had no recorded revenue during this period. WAU also decreased, starting from 7.1K and falling to 6K by the end of the quarter.
Township, developed by Playrix, maintained a steady revenue stream, fluctuating around $5K per week, with a peak of $5.9K in early May. Downloads remained relatively stable, starting at 930 and ending at 903. The game saw a slight decline in WAU, from 17.1K in early April to 14.5K by the end of June.
Hay Day by Supercell showed varied performance. Revenue fluctuated, peaking at $3.6K in early June but dropping to $1.9K by the end of the month. Downloads were highest in late April at 1.4K but settled at 850 by the end of June. WAU increased over the quarter, starting at 8.4K and reaching 10.5K in mid-June before ending at 8.8K.
Blend It 3D from SayGames Ltd had a steady increase in downloads, from 666 in early April to a peak of 1.4K in late May, before ending at 979. WAU followed a similar trend, rising from 1.3K to a peak of 2.2K in early June, and then slightly decreasing to 1.8K by the end of the quarter. No revenue was recorded for this game during this period.
For more detailed insights and data, visit Sensor Tower.